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CERBIUS DMA
Complete Feature List
π― Aimbot
- β’Zero frame-delay targeting β runs inline with the render loop
- β’Bone selection: head, neck, chest, pelvis
- β’Target priority: distance, crosshair proximity, health, threat level
- β’FOV-based target filtering with adjustable radius
- β’Movement prediction + auto bullet speed compensation
- β’Weakpoint targeting on AI enemies (drones)
- β’Configurable reaction delay and aim variance for natural-looking input
- β’Smoothing modes: Linear, EaseInOut, Bezier, Humanized
- β’KMbox Net/B hardware mouse emulation supported
ποΈ ESP
- β’Entity types: players, teammates, enemies, loot, pickups, grenades
- β’Box styles: 2D, 3D capsule, corner box, skeleton
- β’Health + shield bars with DBNO indicator
- β’Platform icons per player (Steam / PSN / Xbox / Epic)
- β’LOD culling to skip far/off-screen entities
- β’Per-type color and visibility filters
- β’Skeleton rendering with cached bone data
πΊοΈ Radar & UI
- β’Mini-map radar β movable, resizable, fully configurable
- β’Live player list with health and distance readout
- β’Overlay runs independently β no FPS hit
- β’Settings persist between sessions automatically
β‘ Performance
- β’Entity cache keeps ESP fast at high player counts
- β’Runs at any framerate without stutter
- β’Low CPU and GPU overhead
